Interview: Xander Davis – From Triple A To Indie Gaming On Apple TV 4K (Part Two)

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Welcome to Part Two of our interview with independent studio Astrogun’s head honcho – Xander Davis.

If you missed Part One, well you should definitely get on top of that by clicking right here. Once you’re all caught up, then mash the page 2 button below for the second instalment, in which Davis talks all things VAST, the power of the Apple TV 4K, hopes for its future, and the games that float his boat.

Interview: Xander Davis – From Triple A To Indie Gaming On Apple TV 4K (Part One)

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For those of you playing catch-up, last week was a big week for Apple TV gaming. Independent studio Astrogun released Apple TV’s first platform exclusive – an anime-inspired sci-fi FPS, titled VAST.

Astrogun’s fearless leader – Xander Davis – was kind enough to set aside time for an interview, with the result being a fascinating, deep dive into his journey from work on Triple A games, to independence with Astrogun, and the pros and cons of working with consumer tech giant Apple.

If, like me, you enjoy glimpses behind the curtain at the machinations of game development, and the stories of artists and auteurs exploring their craft, then I’m certain you’ll find this a satisfying read.

Hit the page 2 button below for Part One of our interview with Xander Davis, with Part Two to be posted in 24 hours time. Enjoy.