Alto’s Odyssey – Are Auto-Runners And Consoles A Good Mix?


We were musing recently about developers implementing different ways of traversing levels in games; methods of traversal that play to the strengths of the platform those games are on. The use of teleportation in VR to alleviate motion sickness is a good modern example.

In the years immediately following the release of Apple’s App Store in 2008, auto-runners hit something of a golden age, with touchscreens providing the perfect input method for the genre, allowing a form of 2D platforming without the need for physical controls.

Auto-runners as full-blown console games though? Not so sure.

Hit the page 2 button below for more.


Spoiler Alert: Here Is An Entire Play-Through Of VAST – The Star On No Map


Okay so this is going to make me sound old, but I’m really not a fan of gameplay videos. Trailers? Sure. But entire play-throughs of levels and games are just not my bag. I’m of the antiquated opinion that games were meant to be played, not watched.

But Grandpappy, how are we supposed to know if a game is any good if we don’t watch someone play through the whole thing first? 

Well kid, back in the day, games writers used to write with passion, not these technical manuals they crank out now and call reviews, so we’d actually read their work.

Also, we weren’t quite so cynical back then; we’d happily buy into the right amount of hype, and weren’t afraid of taking the occasional chance. Getting burnt every now and then helped us appreciate the highs.

But Grandpappy…

Shut up and go wash the car kid! Can’t you see I’m trying to write a piece for ATVG here?!

F@&k you Grandpappy!

Hit the page 2 button below for more.

Dandara – Gravity Defying 2D Platformer Hits Apple TV


Here’s a mouthful: Switch, Xbox One, PlayStation 4, Steam, Android, iOS…and Apple TV.

Brazilian studio Long Hat House – with publisher Raw Fury – went all out today, releasing Dandara to every conceivable platform. We’re pretty glad over at ATVG that Apple TV wasn’t left alone by the wall without a dance partner this time, because Dandara brings an interesting traversal mechanic to the table, woven into what looks like a quality 2D platformer.

Hit the page 2 button below for more.

Bring You Home Looks Like Framed Minus The Noir


Australian studio Loveshack Entertainment brought a novel game mechanic to its noir-themed crime puzzler Framed – that of sliding panels to find the right order in which to be able to progress your character through a scene without dying. You can check out our review of Framed’s excellent sequel right here, which we also included in our Best Apple TV Games of 2017.

Judging from the trailer embedded over on page 2, Spanish developer – Alike Studio – seems to have employed a similar mechanic in its recently released Bring You Home, although replacing the noir crime theme of Framed with a cutesy cartoon vibe.

And it looks adorable.

Mash the page 2 button below for more.

Impressions: Sky – Candle In The Wind


Since the servers went live today at 11am (east coast of Australia), I’ve been counting myself lucky to be among those invited to test Sky, as it really is a beautiful gift to gaming from the studio that brought us Journey.

As with Journey, thatgamecompany has created an experience that begs screenshots, and I thought it’s time to come down from the clouds for a time, charge my iPhone, and share some of the rarefied air this studio is capable of conjuring.

All the shots over on page 2, and the one above, were taken in-game on my iPhone 5S (I know, I’m really overdue for an upgrade). This current test build is, unfortunately, not playable on Apple TV, and after spending a few hours with it, I’m convinced that the big screen is where Sky will truly shine. It’s almost a pity to cage it within a small screen only a few inches large.

But beggars can’t be choosers, and I’m happy to have gotten this glimpse. With the taste I’ve already had, I’m actually tempted to leave it at that, and save any further discoveries for the big screen. We’ll see. The servers on this test build won’t be open for long, maybe I should enjoy as much of it as I can while it lasts.

Mash the page 2 button below for a screenshot essay on Sky as I’ve seen it so far.

We’ll Know A Lot More About Sky This Weekend. We’ll Have Played It.


A very welcome surprise landed in ATVG’s inbox this morning – an invitation to play a test build of thatgamecompany’s highly anticipated follow up to Journey – Sky.

Those of you who were quick to sign up to the email registration on the studio’s site a few weeks back, will have also received your invitations via email, with thatgamecompany promising another email with further instructions to come within 24 hours.

Exciting times.

Hit the page 2 button below for more.