Really quick post here, because details are scant, but…
If you’ve been following the bouncing ball here at ATVG, you may have read our review of the recently released DLC for Space Marshals 2, which gives players a chance to walk a mile in Ava’s kickass boots. (And if you haven’t read our review of the main campaign, you can do so right here. Or just go and play the game, because it’s really good).
Right, so now that you’re all caught up, you’ll know that an extra bonus mission was teased by developer Pixelbite at the end credits of the Ava Storyline. Today the studio posted a quick update advising that the bonus mission could be releasing as early as next week. Giddy-up!
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Our friends over at Siniscope Gaming might be encouraged by this news. SG first brought to our attention eight months ago the fact that Gameloft had stopped supporting Modern Combat 5 on Apple TV the previous year.
It was a pity, as Modern Combat 5 was flying a very lonely flag for first-person shooters on the Apple TV platform, and doing it very well. Before we get too morose, we should point out that the game is still playable today, it’s just that it hasn’t received any of the content updates that its iOS counterpart kept receiving. You can check out SG’s in-depth look at the situation right here.
This week gave us reason to be hopeful. Hopeful that maybe, just maybe, Gameloft is casting its eyes towards its Apple TV shooter once again. An update landed bringing bug fixes for Modern Combat 5 this week, and while there was no new content, it’s encouraging to see the content that is available become even more playable.
Coincidentally, this week also saw Gameloft’s free-to-play dungeon crawler – Dungeon Hunter 5 – get an update which brought a bunch of new content. The studio’s arcade racer Asphalt 8 receives regular content updates on the Apple TV platform, so it seems Gameloft hasn’t forsaken the platform, it more than likely just focuses on the games that are performing financially. It obviously makes sense from a business point of view, but it’s always a bitter pill to swallow for fans when a game they not only enjoy, but may have spent money on in the form of in-app-purchases, stops getting developer support.
Welcome to gaming in the digital age.
ATVG will keep you posted if we hear any more news on Modern Combat 5’s support, or lack thereof.
Burton – the hero of Space Marshals 2’s main storyline – to put it mildly, is clueless. Without his much more competent crew telling him exactly what to do, how to do it, and when, Burton would still be bumbling around on The Artemis looking for hot soup. In this recently released DLC players get to experience gameplay as one of those infinitely more competent crew – Ava.
The 20 missions of Space Marshals 2’s main campaign, plus the four bonus missions delivered via a free update upon the Apple TV version’s release back in March, add up to an excellent twin-stick shooter, and you can read our full review right here. As ATVG is so fond of saying, more of a good thing is a good thing, so we were pretty excited when news came to hand of 10 new missions incoming.
But were they worth the wait?
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Okay so there’s no actual box per se, but you know what I mean.
All those fans of old-school, top-down, 8-bit RPGs, who have spent countless years wondering what those games would be like if the magical abilities were replaced with golf-related abilities, can finally get some relief. That particular bridge between imagination and reality is now structurally sound, and can be crossed.
In other words, this week saw RPGolf from developer Articnet release on Apple TV.
Take a swing at the page 2 button below for more. (Actual golf fans feel free to insert your own more appropriate golf-related pun here)
“Pixelbite’s Space Marshals 2 is a twin-stick shooter that wears both its hats – stealth, and run and gun – exceedingly well. Console-quality fun,” is how we summed our review, so there’s no hiding our love for this excellent shooter.
We posted not long ago about upcoming DLC for Space Marshals 2, and we’re very happy to report that overnight, “upcoming” became “available now.”
Hit the page 2 button below for a peak at what’s in store.
Finally! Some actual, concrete details.
Since its announcement two months ago, talk of Sky has consisted of conceptual ramblings involving “gratefulness, appreciation, and giving,” without any real hard details about what players will actually be doing in-game. But today, via a first over on IGN, thatgamecompany’s Jenova Chen narrated viewers through a little over six minutes of gameplay, giving the world a look at what looks to be a beautiful, cooperative gaming experience, involving…gratefulness, appreciation, and giving.
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Thatgamecompany’s CEO Jenonva Chen is talking all things Sky on iOS 11’s Today section in the revamped App Store this morning.
Since Chen announced the follow up to Journey live on stage at this year’s iPhone event two months ago, things have been quiet. Being focused on Apple TV gaming, ATVG is understandably excited by the fact that Sky will be playable on big screens first via Apple TV. For some deeper editorial pondering on whether Sky might be able to sell the idea of Apple TV as a viable option for big screen gaming, have a read right here.
Back to the present though, the big news from today’s interview between Chen and Apple, is that we may be playing Sky before Christmas.
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