Shadowgun Legends: How To Get Past The Reactor Room In Voltaic Fist

1. Key Art

18.04.18 (or possibly the 17th depending which part of the world you’re in), saw an epic battle take place. A battle that saw Regis fall to his knees, succumbing to the might of two brave Shadowguns – CaptainUg, and TOMO3151 (very catchy TOMO).

We started with three, and ended with two, but it was enough.

That however, in a nutshell, is the main problem at the moment with The Voltaic Fist raid in Shadowgun Legends: giving up and dropping out.

Due to the game’s lack of any current method of communication between players while in-game, a raid like The Voltaic Fist that requires cooperation to succeed is frustrating. There’s no point one player on the team knowing what has to be done if there’s no way of being able to communicate it to the others.

In all fairness, Madfinger Games have mentioned on social media posts that it’s investigating ways of implementing communication in-game, but until then, we need a plan we can read before going in.

So with this in mind, ATVG thought we’d share our recently learned wisdom on how to beat The Voltaic Fist raid, specifically the section in which you’ve gained access to the Reactor, and you discover the four locks that need to be switched to get through to the vault to kick Regis’ arse.

If you want that spoiled, then hit the page 2 button below.


Update Roundup: A Look At Two Weeks Of Free Stuff

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Free updates with new content are one of the major ways that gaming has changed in the 21st century, creating the games-as-a-service concept, rather than a one-time play through and thanks for the memories.

Over the last two weeks since Easter, some notable games on the Apple TV platform have received some pretty big updates, adding in everything from minor technical improvements, to major content additions.

We thought we’d do a roundup of the ones that caught our attention in case you’d deleted them in a housekeeping frenzy, thinking that you were done. If these games aren’t on your hard drive, then of course you won’t receive any notification that updates have been issued.

Hit the page 2 button below for more.

Shadowgun Legends: ATVG Now Has A Guild

8. Shadowgun Legends

The central theme of Shadowgun Legends is fortune, fame, and glory. So much so that the first thing you see when spawning into the game’s social hub is a giant statue of the current top player.

In an effort to bottle SL’s self-aggrandising, glory seeking, fame-hunting juice, and in an act of pure, unadulterated self-promotion, we thought, why not start our own guild?

Hit the page 2 button below to learn how to find it.

Shadowgun Legends Fills A Destiny-Shaped Hole In Apple TV Gaming


Thanks to Siniscope Gaming for the heads-up on this story. 

Shadowgun Legends is not coy about its influences. If you were to trade its Shadowguns for Guardians, Torment for the Darkness, Wargames for The Crucible, Pedro for Xur, and add in the ability to crouch and jump, you would be playing Destiny.

Madfinger Games released its very Bungie-flavoured sci-fi shooter to mobile devices a couple of weeks ago, taking its spiritual predecessor and adding an extra layer of rockstar swagger, which is what sets it apart. Where Destiny is all about the melodrama and the noble fight of the Guardians, Shadowgun Legends is instead aiming for fame, glory, and fortune. It’s a nice twist to help differentiate it. A little.

In a very welcome weekend surprise, Madfinger has just added in Apple TV compatibility, so of course we did our duty and jumped in overnight to see if it’s any good.

And…is it? Well, it’s very early days, and ATVG has barely scratched the surface in what seems to be a very large package, but so far we’d have to say very cautiously…yeah.

Hell yeah.

Hit the page 2 button below for more.

Impressions: Kidu – Out Of Control


Whenever I’m forced to use the Siri Remote to control a game on the Apple TV platform, I feel as though I’m speaking a second language; muscle memories developed over decades of holding a traditional game controller can no longer be relied upon.

The Siri Remote’s small, lightweight nature feels ideally designed for its primary use – that of navigating Apple TV’s menus and consuming media – but for gaming it feels too insubstantial in your hands as an input device.

It’s a shame to encounter these two barriers when faced with what is obviously a game that’s had a lot of care and effort poured into it.

Hit the page 2 button below for more.