Review: Shadowgun Legends – Destiny Calls

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Forging my way through to level 20 – the current level-cap in Shadowgun Legends – has been an epic journey.

I’ve seen Regis fall to his knees in The Voltaic Fist raid, lent a hand bringing Riksh’s spinning blade to a halt in The Blade Dancer, fended off waves of cannon-fodder in the Bronze and Silver Arenas, sucked at PvP, fought a massive (and ongoing) story campaign, and even formed a guild.

There’s no need to be coy about it, I’ve been enjoying the hell out of Madfinger Games’ sci-fi MMO shooter.

It’s not without its faults, and we’ll have a look at those, but along with recent releases such as VAST, Evoland 2, and Chrono Trigger, Shadowgun Legends is another shot in the arm that the Apple TV gaming platform needed. It’s big (really big), loud (sometimes too loud), and yes, it’s a lot like Destiny. But that’s all we’ll say about that, because really, what’s the point?

I could fill many pages with Destiny comparisons, but I’d rather talk about Shadowgun Legends, because Destiny doesn’t exist for the Apple TV platform, and this folks, is The Apple TV Gaming Blog.

Suffice it to say, if you own an Apple TV (fourth- or fifth-generation, either is fine) and a controller, you need SL in your life.

But if you want to go deeper, hit the page 2 button below.

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