Something Massive Is Coming To Chronos Dungeon

I’ve written it before here on this blog, and I’m about to do so again.

One of the big tent-pole features of Apple Arcade is the fact that your subscription effectively acts as an unending season pass to all future updates of the 200+ games available on the service.

This last week alone has seen some huge game-changing updates – Legends of Kingdom Rush’s new Quick-Play Arena mode, LEGO Brawls themes can now be chosen at will by players, and LEGO Star Wars Castaways saw the inclusion of some excellent new social hub features (fishing!).

It’s a great part of the service, and cements the feeling that games on Apple Arcade are all yours, because after paying the monthly subscription, there is nothing more to pay. No in-app-purchases, and no paid DLC.

Free content updates. It’s one of the things gaming dreams are made of.

Following some social media teasing, it now seems Oceanhorn: Chronos Dungeon is not too far away from an update of its own, and the word used to describe the update by studio Cornfox & Bros. was “massive.”

Hit the Continue button below for more.

Archer class from Chronos Dungeonpixel art perfection

This is not the first improvement the third game in the Oceanhorn series has received. Last year Cornfox’s pixel art dungeon crawler saw the addition of a skill tree for players to climb, making repeated runs even more interesting.

It seems that Cornfox has a vision for Chronos Dungeon, and at launch this vision was only partly realised, with each content drop bringing it closer to its authentic self.

On January 14 the studio dropped this little bombshell via Twitter:

It’s possible this is a trick question and a fifth option of all of the above may have been omitted. Maybe. I can think of shrinking hats being some sort of timer-based gameplay mechanic perhaps, but Mario-inspired levels? Unless Cornfox is including a level maker perhaps? It’s a stretch, but one I’d be happy to make room in my life for.

Also exciting, and a little more realistic, is the possibility of a town to explore, and of course legendary weapons. If there is a town, would there be shops? Chronos Dungeon already involves collecting and spending coins, so why not take that hard-earned currency into town to purchase a pint and some legendary weapons?

Why not indeed?

Last night I loaded up Chronos Dungeon on the Apple TV to knock some of the rust off and start preparing for the “massive” update, and I was reminded what an excellent dungeon crawler this really is. Scratch past the surface and players will find some nice depth to the combat, with each class having its own strengths and weaknesses. Switching classes based on your current situation is a vital part of success in Chronos Dungeon. Also be sure to make note of the season and sign displayed before each level, as one of your four characters may have more chance of success based on these.

As I’ve also written before, more of a good thing is definitely a good thing. So bring it on Cornfox & Bros., for I, and I’m sure others, are ready.

And willing.

And with a little more practice, hopefully able.

If you’re new to The Apple TV Gaming Blog (ATVG), or just new to Apple TV gaming in general, or both, then the best place to get acquainted is this wrap-up of Apple TV gaming in 2021. You’ll find a great collection of games to play, and a bunch of useful links to previous site content. Welcome aboard. Enjoy the ride.