One-touch puzzle games and auto-runners are not a good fit for consoles. They’re a great fit for your pocket or your work bag, to be played in between a day’s requirements as a break or an unplanned diversion. Console gaming on the other hand is a more focused affair that you’ll specifically set aside time for: Switch on the TV, fire up the sound system, wait for the console to come off standby, and finally settle yourself into the couch. Two different extremes of the gaming spectrum.
At first glance it would be easy to write Red’s Kingdom off as a simple, one-touch puzzle game. Essentially it’s a series of rooms that require players to find a solution in order to progress from door A to door B. But take a closer look and you’ll soon see why Red’s Kingdom deserves to graduate from small screen to large, from mobile to console. Beneath it’s simple mechanic of swiping towards one of four compass points players will discover a rich, hand-crafted experience that feels very at home on Apple’s digital-only gateway to your big screen.
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