Early Impressions: Subdivision Infinity


There are some quality free-to-play titles in the Apple TV catalogue – Toon Shooters 2 springs to mind – but with Subdivision Infinity it’s quite liberating scrolling through the in-game store’s available weapons, ships, and upgrades, knowing that it’s all available via mission-earnings and mining. The knowledge that you’re not going to be gamed by skewed currencies that funnel you towards micro-transactions is refreshing.

In short – once bought, all of the game is yours to enjoy.

Players will start out in the game’s first star system which consists of seven missions (six plus a boss fight), and also an asteroid field available for mining. After breezing through the six missions which are quite short and provide a good tutorial, the difficulty really ramps up with the boss fight. Lulled into a false sense of security, it’s quickly evident that the non-tactic of flying towards something and shooting at it until it dies is not going to cut it in your seventh outing.

Following a bucketload of deaths, it was time to dig a bit deeper and find a workable tactic and some better equipment. By this stage we had the starter ship maxed out with upgrades, but the boss still made it feel squishy. Off to the mine fields then.

Mining is a simple affair of getting close enough to resource asteroids and pulling the R2 trigger. While mining can be a bit grindy in any game, the genuinely impressive visuals of Subdivision Infinity,  combined with the smooth space flight animation blown up onto a big flatscreen via Apple TV make it a painless experience. Before long, enough credits were earned, and it was off to the store we went, out the other side proud owners of the SS Vertex – the next ship we could afford.

Another couple of deaths later, and a tactic that involved flying at right-angles from the boss’s incoming barrage and then circling around behind and staying in close, rinse and repeat, victory was finally ours. It was a satisfying win.

Success opened up a new star system with a bunch of new missions, mining fields, a wave-based Free Hunt zone for rewards, and Exploration Zones, which involve searching for blueprints to craft shiny new ships that can’t be bought with currency. Bring it on.

And with all these carrots dangling, that’s where we left it for the night. Are we keen for more?

It’s early days yet, but based on these impressions – yes, very keen. This is well presented, big arcade fun with enough depth so far to hold interest.

3D space combat fans now have a trio of quality options on Apple TV – Galaxy on Fire: Manticore Rising, Stellar Wanderer (also published by Crescent Moon Games), and now Subdivision Infinity.

We’ll definitely be back in the not too distant future with a more detailed look after a deeper dive.

Happy Hunting!