Another quick Wednesday evening post here.
We posted a while back about three games we learned were heading the way of Apple TV, and the very nice looking 3D space shooter/adventure Subdivision Infinity is the first of those three to be granted a release date – May 25th.
Not long to wait.
The genre has a couple of quality entries on Apple TV, such as Galaxy on Fire: Manticore Rising, and Stellar Wanderer, and its the publisher of Stellar Wanderer – Crescent Moon Games – that’s also publishing Subdivision Infinity.
Apart from that unfortunately, details are scant. Nice explosions though.
Have a look:
There is certainly no shortage of quality racing titles on Apple TV. We devoted a section to the genre in our list of Best Apple TV Games: Year One, so you can get up to speed right there. Since we put that list together, we’ve also seen the fantastic Riptide GP: Renegade hit Apple’s digital-only console, and it’s definitely worth picking up if you’re looking for something to justify gaming on your ATV. From that same studio – Vector Unit – Beach Buggy Racing is also worth a look if you’re after something in the way of arcade kart fun.
(And for something a bit different, check this out)
If you’re aware of the Sky Gamblers series noted above in the headline, you might be wondering why we’re prattling on about racing. The reason is the fifth game in the series has moved away from plane battling, and into the world of plane racing.
The trailer below shows high quality visuals typical of the series, and the action looks fast and furious. It looks like a nice twist on the series and plane racing certainly isn’t a genre within gaming that has been saturated by any means.
Sky Gamblers: Races is a collaboration between Atypical Games and Edon Games, and after a deep dive through some letter by letter alphabet searching I saw it just hit Apple TV last weekend. I wouldn’t mind betting that it might see a banner feature when the store refreshes its showcase games at the end of this week.
Check out the trailer below and let us know via the Facebook link at the top of this page if you’re having fun with it.
Studio Cornfox & Bros. told us a little while back that Apple TV was on the target list of platforms on which to release Oceanhorn 2, and ever since we’ve had all our fingers crossed hoping that would remain so.
After watching today’s video taken of the sequel running on an iPhone 7 Plus at the Nordic Game conference in Malmö, Sweden, we’ve crossed our toes as well. It’s looking very lovely indeed.
Hit page 2 for more.
You gotta ask yourself one question: Do I feel lucky?
Well, do ya, punk?
Okay I’m quoting Dirty Harry because this latest update involves a Casino. Get it? It’s a bridge, and I crossed it. Sometimes I can’t help myself, and sometimes I don’t want to. There was probably a better way to open this quick story, but I couldn’t think of it, so here we are.
In hindsight I think it could’ve been worse.
Red’s Kingdom keeps on giving right? Right. The good folks at Cobra Mobile have been squirreled away behind closed doors creating more than 50 new levels in this latest update, which involves new foes, The Golden Nut Casino, and a new puzzle mechanic. Now keen observers would spy that I’m borrowing heavily from the iTunes update notes here, and they would be right.
My apologies but there just haven’t been enough hours in the day yet since this update dropped to enable some quality time with this excellent puzzler, but all going well ATVG will jump in this weekend and see what’s to see.
If the original release is anything to go by, which we reviewed here (and loved), then you’re in for a treat. We liked it so much we included it in our article featuring three games you just have to play with the Siri Remote.
Newcomers of course will have access to not only the original levels, but also the first update which already brought two new islands to explore, plus this latest update with another two islands.
Better get cracking folks.
Happy Friday circle of Earth. And what timing too, on this Eurovision Song Contest weekend. Minus the 2, don’t you think Pursuit of Light is the perfect title for a Eurovision winner? It carries all the optimism, hope, cheese, and reaching for the sky the competition is famous for. After semi-final one I have to say my heart is with Belgium, but your smart money should always be on Sweden.
Full disclosure: I’ve only played the first three levels, so I’m in no position to offer any sort of authoritative critique here – this is purely a tell-it-like-I’ve-seen-it account.
Visually, first impressions of Lemon Jam Studio’s Pursuit of Light 2 are stunning. The backgrounds and cut-scenes are simply gorgeous. The music is also very soothing, with a mysterious and slightly cryptic edge to it. Check out the image above though – is the character from Journey missing a hoodie? Thatgamecompany has a lot to answer for.
Gameplay-wise, Pursuit of Light 2 makes me feel like someone has gone to an awful lot of trouble to try and teach me left from right. And when I grow up, I’m gonna have a very weird associative issue with Moons being left, and Stars being right. Maybe in higher levels gameplay gets more complex, but so far it’s a very simple platform puzzler explored one step at a time by hitting the left or right half of your Siri Remote, depending if the next step tells you it is a Moon or a Star.
It’s hard to write it off this early because it’s so lovely to look at and listen to – surely there is more to come.
Pursuit of Light 2 is free to play so jump in and give it a go, and let us know on the Facebook link up the top of this page if you’re digging it.
Cheers for now.
What is it about playing with train sets that excites us? Is it the sense of power and control it gives us? That feeling of playing God as you see your little mechanised world come to life in front of you is infectious. A small world that runs perfectly because of you.
This is the exact feeling that studio Northplay’s Conduct THIS! captures so well. And if you watch their developer diaries, you’ll know it’s Conduct THIS! and not Conduct This. There’s a big difference.
Hit page 2 for more details.
On gaming consoles in the second half of the ‘90s, 3D platform games reigned. Mario 64, Banjo-Kazooie, Spyro the Dragon, and Crash Bandicoot were just a few of the mascots showcasing the third dimension. Gamers were now being drawn into the screen, rather than merely traversing left, right, up, or down across its surface.
As fictional character Rust Cohle said in True Detective, “Time is a circle,” and much the same as pixel art is often used to conjure nostalgia for the ‘80s, polygons and 3D platform games are currently showing millennials what they just missed out on with modern tributes such as Yooka-Laylee.
Vector Unit have jumped into the fray, taking elements from the studio’s racing efforts Beach Buggy Racing and the Riptide series (one of which we reviewed here), and mixing them with classic late 90’s gameplay.
It’s an interesting combo, but does it work? Is it peanut butter and jelly, or oil and water? Turn the page to find out.