Playdead’s games are perfect examples of the less-is-more approach done right.
The Danish studio came to worldwide attention in 2010 with the success of Limbo – a 2D platform game with minimal colour, minimal sound, and minimal story, all coming together to result in maximum impact.
The follow-up to Limbo – titled Inside, and released in 2016 – was highly anticipated, as of course any studio’s game will be when following a hugely successful debut. It seems then that Playdead are onto a winning formula, as Inside quickly garnered a raft of glowing praise, perfect review scores, and a pile of awards.
It was with great happiness yesterday that I opened up the iOS App Store to find Playdead’s second indie hit had released with universal Apple TV compatibility.
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