Review: Smash Club: Streets of Shmeenis – KO!


Mooff Games have done a great job over the years of building a recognisable brand across its games, with a bankable list of ingredients being baked into each, regardless of the genre. Saturday-morning-cartoon aesthetic? Check. Geek-culture references? Check. Or more specifically – Star Wars references? Check. Recognisable classic gaming genre? Check. Benevolent free-to-play model? Check. And always, without fail, the element of joy seems to be a top priority. Silly, childish joy. From having played many of the studio’s titles – Blackmoor, Super Boys, Maximus, Toon Shooters 2 –  it’s easy to get the impression that making games at Mooff Games is just as much fun as it is work.

Mooff’s latest offering – Smash Club: Streets of Shmeenis – is no exception to the above formula. Although when I write formula, it’s easy to read that as meaning predictable. But Mooff’s titles also always come with surprises – little twists on old ideas that’ll keep you guessing, interested, and smiling.

Smash the page 2 button below to find out why Smash Club is worth your time and megabytes.

Smash Club: Double Dragon Homage? Local Couch Co-op? Had Me at Hello


Mooff Games are throwing a lot of love at Apple TV, with its third release for the platform just hitting today.

The first – Dungeon Time – featured in ATVG’s Best Apple TV Games: Year One, and is a fun mix of dungeon crawling, twin-stick shooting, and RPG elements.

Toon Shooters 2: The Freelancers, has graced the pages here at ATVG numerous times, also featuring in the above list from last year. A Chapter 2 update just landed not long ago, bringing five more missions and two more characters to play, and it’s a must-have for your little black box.

But good things come in threes (although hopefully they won’t stop there), and today proved the saying to be true with the release of Smash Club: Streets of Shmeenis.

Hit that page 2 button below to learn more.