Mooff Games have done a great job over the years of building a recognisable brand across its games, with a bankable list of ingredients being baked into each, regardless of the genre. Saturday-morning-cartoon aesthetic? Check. Geek-culture references? Check. Or more specifically – Star Wars references? Check. Recognisable classic gaming genre? Check. Benevolent free-to-play model? Check. And always, without fail, the element of joy seems to be a top priority. Silly, childish joy. From having played many of the studio’s titles – Blackmoor, Super Boys, Maximus, Toon Shooters 2 – it’s easy to get the impression that making games at Mooff Games is just as much fun as it is work.
Mooff’s latest offering – Smash Club: Streets of Shmeenis – is no exception to the above formula. Although when I write formula, it’s easy to read that as meaning predictable. But Mooff’s titles also always come with surprises – little twists on old ideas that’ll keep you guessing, interested, and smiling.
Smash the page 2 button below to find out why Smash Club is worth your time and megabytes.
4 thoughts on “Review: Smash Club: Streets of Shmeenis – KO!”
Comments are closed.