
Thanks to access to statistics due to running this site, one of the best indicators for me of a game’s popularity (whether it be an existing or upcoming title) is the amount of traffic that follows a story about that game.
Dead Cells from studio Motion Twin wasn’t on my radar until August, when publisher Playdigious emailed me letting me know it was bringing the release to iOS. I replied querying whether Apple TV-compatibility was on the cards, and on receiving a response in the affirmative, I posted this story.
The response via site-traffic was immediate, and that post has been one of ATVG’s consistently biggest hitters since, even among all the noise surrounding Apple Arcade’s arrival.
So the question of course is, now that Dead Cells has come to Apple TV, arriving two days ago as a universal app (meaning that owners of the iOS and iPadOS versions don’t need to buy it again for Apple TV), does it warrant all the attention?
Because sometimes games can achieve cult-status and popularity despite a lack of quality. Something about them will be seized on by influencers and after a certain cumulative mass-hysteria of hipness, it will be a brave soul that then speaks out negatively against it, which in turn feeds the beast even more.
What about Dead Cells though? Is it only good by popular decree, or is it actually good?
Hit the Continue button below for ATVG’s take.
Continue reading “An Appreciation: Dead Cells For Apple TV – All Killer, No Filler”

