To The Moon, Fuelled By Wish Fulfilment

TTM6.

Sometimes the premise a creative work is built on, whether it be a film, book, record, game or other, is so good that it fuels the imagination far beyond the work itself. Regardless of its execution, a concept can be strong enough to stand on its own, ready to be discussed and dissected away from its artistic embodiment. 

Its Winter in Australia, and I’m sipping Irish coffee while Brian Eno’s 1978 classic Music for Airports plays in my headphones; it seems like a good time to try and describe the foundation that Freebird Games’ To The Moon is built on. 

It’s a beautiful idea that asks one of those big water-cooler questions: 

Would you?

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