The screenshot above is from VAST – Cosmic Treasure Hunters, but even if you’ve played through Episode 1 of Apple TV’s one and only exclusive FPS in its entirety, you won’t recognise it.
Because it’s from the future.
Hit the page 2 button below and I’ll explain.
Okay so this is going to make me sound old, but I’m really not a fan of gameplay videos. Trailers? Sure. But entire play-throughs of levels and games are just not my bag. I’m of the antiquated opinion that games were meant to be played, not watched.
But Grandpappy, how are we supposed to know if a game is any good if we don’t watch someone play through the whole thing first?
Well kid, back in the day, games writers used to write with passion, not these technical manuals they crank out now and call reviews, so we’d actually read their work.
Also, we weren’t quite so cynical back then; we’d happily buy into the right amount of hype, and weren’t afraid of taking the occasional chance. Getting burnt every now and then helped us appreciate the highs.
Shut up and go wash the car kid! Can’t you see I’m trying to write a piece for ATVG here?!
F@&k you Grandpappy!
Hit the page 2 button below for more.
Welcome to Part Two of our interview with independent studio Astrogun’s head honcho – Xander Davis.
If you missed Part One, well you should definitely get on top of that by clicking right here. Once you’re all caught up, then mash the page 2 button below for the second instalment, in which Davis talks all things VAST, the power of the Apple TV 4K, hopes for its future, and the games that float his boat.
For those of you playing catch-up, last week was a big week for Apple TV gaming. Independent studio Astrogun released Apple TV’s first platform exclusive – an anime-inspired sci-fi FPS, titled VAST.
Astrogun’s fearless leader – Xander Davis – was kind enough to set aside time for an interview, with the result being a fascinating, deep dive into his journey from work on Triple A games, to independence with Astrogun, and the pros and cons of working with consumer tech giant Apple.
If, like me, you enjoy glimpses behind the curtain at the machinations of game development, and the stories of artists and auteurs exploring their craft, then I’m certain you’ll find this a satisfying read.
Hit the page 2 button below for Part One of our interview with Xander Davis, with Part Two to be posted in 24 hours time. Enjoy.