Watching the trailer embedded below shows Snowman developing something of a signature art style across its games, with very cleanly defined lines, and muted colour palettes. Soft, diffused lighting effects soothe, rather than startle.
As with Alto’s Adventure, Distant’s avatar is tiny, giving the player a sense of being lost and vulnerable in a large world.
As described by the studio, “DISTANT takes you on a wondrous voyage through pastel dreamscapes, to prevent a calamity from consuming the world you once knew.”
Details are scant at this point, but the trailer below shows a 2D platform game with a double-jump mechanic that looks like it provides the gameplay hook. Combining a solid gameplay hook with lovely aesthetics and a storyline with heart, might prove to be a winning combination once again for the developer.
“Along the way,” says Snowman, “you’ll confront an inescapable past, and learn how much you’re willing to sacrifice in your search for solace.”
We’ll definitely keep our eye on Distant.
Where Cards Fall
Update: Since posting this original story, Snowman and The Game Band have announced a delay. Previously set for a September/October/November release window, Snowman posted the news recently on its blog. The Game Band’s Sam Rosenthal puts it eloquently: “Thank you for your support, and for your patience. I know delays have become a bit of a cliché in video games, but new ideas are hard to build properly on the first try. Sometimes you need to let your creation fall to see what it can become.”
Original Story: Where Cards Fall retains Snowman’s muted palette, perhaps even more so, but extends the art style to depict a world where structures and vehicles are constructed from playing cards. As opposed to the diminutive avatars in Alto’s Adventure and Distant, vulnerability is perhaps expressed in Where Cards Fall with the fragility of cards.
New studio The Game Band shares the load with Snowman on Where Cards Fall, and the collaboration describes its upcoming title as “a dreamlike journey through youthful uncertainty.” As with Distant, information on the upcoming release at this stage leans on the conceptual. This is perhaps a good thing though, as all too often we know too much nowadays about an unreleased game.
“In this coming of age story, you’ll build houses of cards to form and shape the world around you,” reveals the team. “The houses help you move through imaginative puzzles and bring vivid memories of adolescence to life.”
Where Cards Fall’s card-puzzling adventure can’t be too far away, as the studios have set a September/October/November release window, with the game coming to Apple TV, iOS, Mac, and PC.
We’re intrigued, and look forward to learning more about how Where Cards Fall intends to explore “how our most fragile memories of the past can become the strongest foundations of our future.”
Check out the trailer: