For Quantum Revenge, version 1.0.12 was the charm. The previous 11 versions simply didn’t work. And it’s such a pity, as even from version 1.0 it was evident there was a high quality twin-stick shoot-em-up buried beneath the game breaking bugs. But studio Realtech VR worked hard hunting and squashing until finally, thankfully, its product could be played from start to finish in all its glory.
Was the end result worth the wait for early adopters, or those that held off waiting for the game to come good, or even those who’ve yet to discover it?
Hit that page 2 button for our verdict.
Right after posting our early impressions piece, ATVG reached out to the studio behind Quantum Revenge – Realtech VR – and asked a question that seems to be concerning players across the Internet: Are the upgrades you purchase with your collected currency permanent or consumable?
The response we received was a treasure trove of information, not just about weapon upgrades, but also explaining the studio’s inspiration for Quantum Revenge, challenges faced while developing it, and plans for the future of this excellent twin-stick shooter.
We thought we’d post the “making of” information in a separate article in the near future, and serve up the most pressing “how-to” stuff right now. The game is certainly in need of some sort of guide, and Realtech VR will be addressing this by adding the information in-game via an upcoming update, but we wanted to share it now for early adopters who are already enjoying the game.
So after hitting the page 2 button below, you’ll find an updated version of our bullet points from our early impressions piece, as well as Realtech’s extra info regarding the weapon upgrades and how the power bars work.
Quantum Revenge is not Realtech VR’s first rodeo, but it’s definitely the studio’s most ambitious. We had a look not long ago at Kosmik Revenge, and it’s unfortunate it shares such a similar name with this latest offering, as it may confuse some potential buyers thinking Quantum is a sequel. Kosmik is a very simple vertical shooter along the lines of Space Invaders, whereas Quantum is a twin-stick shooter with mechs. Chalk and cheese.
Firstly, Quantum Revenge has some known technical issues that the developers are aware of, and are working busily behind the scenes on updates with bug fixes. With that in mind, ATVG will hold off on a full review until the major bugs are squashed, but we wanted to get some impressions out there, as despite some issues, this is already an excellent arcade shooter, and definitely worth your time.
Hit page 2 for more.
During our recent look at Kosmik Revenge, we suggested typing “shooter” into the search field of your Apple TV. The result is a couple of pages of various styles of shooters – some good, some not so good. It was this experiment that brought us to Time Monkeys. The screenshots showed what might be an okay twin-stick shooter, but it was the description and the studio that really piqued our interest.
Time Monkeys is from a team called Kwalee, which boasts founders and staff that hail from racing giant Codemasters. More specifically, Time Monkeys is attributed to none other than Andrew Graham, designer of a little NES classic you may have heard of – Micro Machines.
Hit page 2 for more.
Update: The Apple TV version of Quantum Revenge is out now also.
Original story: Studio Realtech VR have been kind enough to give us two promo codes for Quantum Revenge to give away. The mech and Manga-inspired twin-stick shooter just released a few hours ago on iPhone and iPad, with the Apple TV version coming later in the week.
If you are quick enough to race over to our Facebook page and redeem one of the two codes, it’ll give you access to download all three versions – iPhone, iPad, and Apple TV (once it’s available).
So be quick and mash the Facebook link on the ATVG banner up above, and grab a code!
We recently posted a video of the first mission in Quantum Revenge so you can get an idea of the gameplay – you can check it out right here.
I’ve been sitting here for way too long trying to think of the perfect, hat-related subtitle for this review, because it’s the little details that are important. The bow around the gift, if you will. It’s a philosophy that studio Pixelbite seems to have taken with the development of Space Marshals 2, as it has a lot of those little details, the sorts of things that make a good game great.
Take hats for example. The hidden, collectible hats in Pixelbite’s shooter don’t add +1 attack, or +3 dexterity or anything of the sort, they’re purely cosmetic. But damn me if I didn’t have a small, quiet celebration every time I discovered a new one. And I bet you I smiled every single time.
Mission accomplished Pixelbite.
Hit page 2 to read on and find out what makes Space Marshals 2 a great fit for your Apple TV.
With the release of Space Marshals 2 on Apple TV at the end of last week, now seems like a great time to take a look back at developer Pixelbite’s other ATV shooter – Xenowerk.
As a gamer, after setting up my shiny new fourth generation Apple TV in late 2015, the first thing I did was to scour the ATV’s App Store for games to play. At the time pickings were slim on the brand new platform, and Xenowerk stood out as an easy choice.